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"Snipping Tool" Artist Designer Screenshots Window Built-in /Shortcuts Share
As an Artist or a Designer, screenshots are always used to store inspirational images and transfer information quickly to others. How do...
Cola River
Jul 12, 20221 min read
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"PureRef"- Helpful free tool sharing for Artist / Designer
When we are doing artwork, we always find reference images, so how to combine the picture you found? I use "PureRef". Download here:...
Cola River
Jul 5, 20222 min read
89
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![[Unity] Mesh Compression for using](https://static.wixstatic.com/media/cc202f_109a0a905bc94f56b03bde6a2ca0517d~mv2.jpg/v1/fill/w_305,h_172,fp_0.50_0.50,q_90,enc_avif,quality_auto/cc202f_109a0a905bc94f56b03bde6a2ca0517d~mv2.webp)
[Unity] Mesh Compression for using
"Mesh Compression" will make any good for the performance? Explanation from my colleague Mesh compression is reducing mesh positional...
Cola River
Apr 3, 20221 min read
140
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![[Maya & Unity] Facial rig , Blendshape / Lip Sync Workflow](https://static.wixstatic.com/media/cc202f_b8ee20401ec442d08142ea455f832294~mv2.jpg/v1/fill/w_305,h_172,fp_0.50_0.50,q_90,enc_avif,quality_auto/cc202f_b8ee20401ec442d08142ea455f832294~mv2.webp)
[Maya & Unity] Facial rig , Blendshape / Lip Sync Workflow
This is the workflow I created to set up multiple characters' lip-sync and blend shapes in Unity. This method is for general game...
Cola River
Apr 3, 20222 min read
104
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![[Maya] Namespace Editor, Referece also work](https://static.wixstatic.com/media/cc202f_9d06157227b2478681d1fd78b6f1de95~mv2.png/v1/fill/w_306,h_172,fp_0.50_0.50,q_95,enc_avif,quality_auto/cc202f_9d06157227b2478681d1fd78b6f1de95~mv2.webp)
[Maya] Namespace Editor, Referece also work
In Maya, when we created a reference, Maya will give a default namespace for all objects, Namespace Editor can set the name whatever you...
Cola River
Mar 25, 20221 min read
94
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![[Maya] Rigging tips](https://static.wixstatic.com/media/cc202f_64c60ccba7814df7b9b5a942406330e8~mv2.jpg/v1/fill/w_305,h_172,fp_0.50_0.50,q_90,enc_avif,quality_auto/cc202f_64c60ccba7814df7b9b5a942406330e8~mv2.webp)
[Maya] Rigging tips
Add a bone in after binding Skeleton -> Insert Joint Skin -> Edit Smooth Skin -> Add Influence. lock the new influ weights at 0 so that...
Cola River
Mar 23, 20221 min read
9
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