top of page
Writer's pictureCola River

[Unity] Mesh Compression for using


"Mesh Compression" will make any good for the performance?

Explanation from my colleague

Mesh compression is reducing mesh positional accuracy

so think in terms of vertex positions


XYZ 1.123456 1.123456 1.123456 to 1.123 1.123 1.123

This reduces the amount of space needed for geometry on the disc This can be used to speed up loading times on dense meshes

it does not reduce mesh data during runtime in general turning it on for stuff like props is good practice. It should be turned off for precision meshes = tileable geometry that needs to snap together on vertex bases and meshes intended for skinned animation (can lead to "floating" feet)

*"Mesh compression" does not provide runtime performance increases as it does not reduce mesh density We used it quite an oven on mobile games where every megabyte counts


129 views0 comments

Recent Posts

See All

Comments


bottom of page