"Mesh Compression" will make any good for the performance?
Explanation from my colleague
Mesh compression is reducing mesh positional accuracy
so think in terms of vertex positions
XYZ 1.123456 1.123456 1.123456 to 1.123 1.123 1.123
This reduces the amount of space needed for geometry on the disc This can be used to speed up loading times on dense meshes
it does not reduce mesh data during runtime in general turning it on for stuff like props is good practice. It should be turned off for precision meshes = tileable geometry that needs to snap together on vertex bases and meshes intended for skinned animation (can lead to "floating" feet)
*"Mesh compression" does not provide runtime performance increases as it does not reduce mesh density We used it quite an oven on mobile games where every megabyte counts
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